Author Archives: Adam Preble
APLevelDB: An Objective-C Wrapper for LevelDB
TL;DR: I made an Objective-C wrapper for LevelDB, called APLevelDB. I’ve been enjoying tinkering with Redis lately, which has left me wanting something similar for Mac and iOS projects. Tokyo Cabinet seems to be the big name in speedy key-value … Continue reading
A Raindrop for Acorn
CloudApp is one of my favorite tools for sharing images quickly, and I also use Acorn quite a bit for quick image editing tasks. I’ve been wanting a quick way to upload a snapshot of what I’ve got in Acorn … Continue reading
All Too Familiar
There was a post on The Guardian’s Technology Blog by Matthew Baxter-Reynolds last week. The piece couches itself as an overview of mobile platforms for the developer looking to get his or her feet wet. Turning its attention to iOS, … Continue reading
SwiftText 1.0
I’m pleased to announce the release of SwiftText, a text scratchpad app for Mac that makes itself available with a keyboard shortcut — and disappears just as quickly. It’s available now on the Mac App Store; you can see more … Continue reading
Acorn + AppleScript: Adding a White Background
Say you have a lot of transparent images that you need to add a white background to. Flying Meat’s Acorn has some nice scripting bindings that are up to the task. Not being a huge fan of AppleScript, I started … Continue reading
Blanket Inquiry
Mike inquires about picnic blankets.
Continue readingFrom Blender to iPhone
My first iPhone game, Shufflepuck, was written in the dark ages — before the iPhone SDK was even available — and I modeled the 3D world using the tools I had: basic geometry equations applied to generate all of the … Continue reading
Inheritance and Xcode Data Formatters
If you’re using data structures in your Xcode project and you’ve had to do any level of debugging, perhaps you’ve experimented with setting up Xcode Data Formatters. Data formatters determine what appears in the summary column of the debugger’s data … Continue reading
A Manufacturer-Supported Pinball Mod Community
Pinball News has an interview with pinball player and Valve game designer Cayle George, in which he states: One of the biggest things I think is missing from pinball, that is often encouraged in video games, is a mod community … Continue reading