Category Archives: Cocoa
APLevelDB: An Objective-C Wrapper for LevelDB
TL;DR: I made an Objective-C wrapper for LevelDB, called APLevelDB. I’ve been enjoying tinkering with Redis lately, which has left me wanting something similar for Mac and iOS projects. Tokyo Cabinet seems to be the big name in speedy key-value … Continue reading
A Raindrop for Acorn
CloudApp is one of my favorite tools for sharing images quickly, and I also use Acorn quite a bit for quick image editing tasks. I’ve been wanting a quick way to upload a snapshot of what I’ve got in Acorn … Continue reading
From Blender to iPhone
My first iPhone game, Shufflepuck, was written in the dark ages — before the iPhone SDK was even available — and I modeled the 3D world using the tools I had: basic geometry equations applied to generate all of the … Continue reading
Inheritance and Xcode Data Formatters
If you’re using data structures in your Xcode project and you’ve had to do any level of debugging, perhaps you’ve experimented with setting up Xcode Data Formatters. Data formatters determine what appears in the summary column of the debugger’s data … Continue reading
Fun with Blocks (in Objective-C)
I’ve been working on a Mac application recently that’s 10.6-targeted, which has afforded me a multitude of opportunities to use blocks (Apple’s C language extension introduced in Mac OS X 10.6) to get some tricky features written with a level … Continue reading